DaDa · Master Origin Field Systemunity 0.000
R = (Ē · F̃ · p̃) / (f̃r + ε)
motion ∼ ∇R + α(∇·F̃) − β(∇·u) + γ curlMemory
Ē,p̃,f̃r receive unity feedback
0.85
3
0.40
1.00
3
1.00
0.95
1.25
0.10
1.20
0.42
1.15
0.60
0.30
0.55
0.92
0.45
0.50
0.35
0.28
0.70
0.80
180
280
0.45
0.55
Ē 0.000
mean |F̃| 0.000
mean p̃ 0.000
mean f̃r 0.000
mean |∇R| 0.000
mean |curl| 0.000
memory 0.000
div rhythm 0.000
Stable vortex memory stores curl, unity feeds back into energy / pressure / friction, and sound maps gradient → amplitude, curl → pitch, divergence → rhythm. Mouse still seeds the smoke.